| Gatecrashing |
Have you read the section about life and death yet? That's the stuff about two eyes and other things like that. If you haven't done it yet, now would be a great time to do it. The rest will be much easier afterwards.
| Life and Death |
| Let's start with an easy one. I expect you can see what both sides want to do. |
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If Black gets to play here first, he gets 10 points of territory. |
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While if White plays there first ... |
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| ... Black can only get 9 points even if he answers. |
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If Black plays somewhere else instead, White can really spoil it! |
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| There are no holes in the fence, but can you see a way for White to break it? |
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| White puts two stones in atari, and they have nowhere to run to! |
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| Black tries to save some of the territory, but when White captures the two stones ... |
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... plugging the gap with is no good! Black is left with a bulky-4 big eye, which is dead. (Click the button if you want to check this).
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| If Black plays here first, he can save the stones and territory like this. |
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"You had me worried there!"
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| Challenge! |
In each problem, how does Black crash into White's territory? Try to find Black's first two moves.
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| Take a break! |
Spike has got over-excited and is trying to break into the neighbour's territory. Better go and calm him down!
When you're ready for more, click where you want to go.
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19 November 2003 |